Moumen Juma - Software Engineer

Software Engineer (C++/C#/Python/Java Developer)
Gameplay Developer (Unreal Engine/Unity Developer)

Moumen's Project Highlights

Showcasing my some software engineering and game development projects. (click on photo to take you to projects on github)

Work Experience

Simban Inc.
C++/Unreal Engine Developer
(05/22 - 11/23)

In this position, Moumen Juma worked as a C++ developer/Gameplay Engineer in the Unreal Engine system, he help create Programs, Assets and Features that were used by the Simban Inc. I help update existing code as well as creating new sets of codes in there programs. These additions and updates to the code optimized the programs to help ensure a seamless functionality for the projects he was assigned to.

Academic Achievements

Farmingdale State University (01/2018 - 05/2022)

Concentration: Game Development / Computer Programming

black and white computer keyboard
black and white computer keyboard

Bachelor of Science: Software Engineering GPA:3.7

Academic Awards

Graduate with Academic Excellence Award

Presidential List

Dean List

As a C++ developer/Gameplay Engineer with a strong C++ foundation, I develop and implement core gameplay systems such as combat mechanics, AI behaviors, and environmental interactions using Unreal Engine 4 and 5. I collaborate closely with designers to prototype, refine, and polish gameplay features, ensuring both creative vision and technical feasibility. My work includes architecting and maintaining robust game engine systems and pipelines in C++, with a focus on scalability and modularity.

I actively profile, debug, and resolve complex performance issues, leveraging deep knowledge of C++ memory management, multithreading, and optimization techniques to reduce latency and improve system throughput. I maintain high standards of code quality, organization, and automation, adhering to clean architecture principles and best practices in software engineering. By staying up to date with modern C++ standards (C++17/20) and related tools, I continually push for efficient, performant, and maintainable codebases that enhance both development workflows and the player experience.

Masters of Science: Computer Science

NYU Tandon School of Engineering (01/2025 - Current)

Kwaza Games LLC
C#/Unity Developer
(01/24 - Current)

As a C# developer/gameplay developer with strong proficiency in C#, I contribute innovative ideas and technical solutions to create compelling features and enhance existing systems. I design, build, and maintain efficient, reusable, and reliable C# code, with a focus on delivering high-performance, responsive, and immersive user experiences. My responsibilities include developing and optimizing core gameplay and application systems while ensuring smooth performance across platforms.

I work closely with designers to prototype and refine gameplay features, bringing creative visions to life through solid technical execution. I actively identify performance bottlenecks and bugs, implementing effective solutions to maintain system stability and responsiveness. Throughout development, I prioritize clean architecture, maintainable code, and automation to ensure scalability and long-term project health.

Concentration: Computer Programming/ AI Development

Get in Touch

depth of field photography of man playing chess
depth of field photography of man playing chess

Feel free to reach out for collaborations, inquiries, or to discuss my projects and achievements.